Your requests to Play Integrity API automaticallyĬount towards your SDK's API usage and not the app. This means that apps that use your SDK don't have to individually set SDK providers must use their own Google Cloud project to call the Play IntegrityĪPI, so that API usage is attributed to the SDK and not to individual apps using You can now integrate the Play Integrity API into yourĪpp. Search for Play Integrity APIĪnd then enable it. In your Google Cloud Console, create a newĬloud project or choose an existing Cloud project that you want to use with the Will enable Play Integrity API responses. Choose the Cloud project you want to link to your app and this Under Play Integrity API select Link aĬloud project. This option is onlyĪvailable to apps distributed on Google Play. Set up in Google Play Console (recommended)īy enabling Play Integrity API responses in the Google PlayĬonsole, you will gain access to additionalĬonfiguration options, testing features, and API reporting. Google Play, you can enable Play Integrity API responses from your Google CloudĬonsole. To create a new Cloud project or your app is exclusively distributed outside In the Google Play Console to enable Play Integrity API responses. Apps on Google Play can link a Cloud project Enable Play Integrity API responsesĮvery app or SDK calling the Play Integrity API needs to make use of a GoogleĬloud project to monitor API usage. Project that you're using for the Play Integrity API in the Google Play Console. Testing features, and reporting becomes available once you link the Google Cloud Into your app and your app's backend server. You need to enable responses from the API and then you need to integrate the API This page explains how to set up your app or game to use the Play Integrity API. The latest library also offers an optional Play remediation dialog that you can trigger when the user is unlicensed for your app. Standard API requests, which are low latency and can be made on demand, are now out of beta. I have already remanufactured everything several times, reinstalled B4i, manufactured the "Private Sign Key", certificates, keys, provision files, reset the MacMini, but the situation is unchanged.New in November 2023: Play Integrity API now offers a Play Protect verdict which you can turn on in your Google Play Console. " and "This app cannot be installed because its integrity could not be verified" message and cannot be installed. if I want to install the finished app with AC2 or via "", it says "Unable to install. if I install the finished release with AC2, it still boots up and works fine. if I download the finished release to my computer and upload it to "" from there, the app installs fine and works well. if I turn it to release (with Wi-Fi bridge connection), then the situation is the same as with debug. if I want to debug via Wi-Fi, it asks for installation, the app's installation icon appears and it says "Waiting". B4i-Bridge: successfully installed with AC2, connects to B4i via WiFi MacMini is connected to the local network with cable. I tried to compile the half-finished app, but the following situation arose: Since my Apple development certificates have expired, I also prepared them from scratch. I have installed everything (B4iBuildServer, Xcode, Apple Configurator 2). I decided to buy a MacMini M2 with MacOs Ventura. Unfortunately, we couldn't do this and Ventura didn't want to upload to the Proxmox VM either. B4iBuildserver 8.1 required a newer version of Xcode, so I tried downloading the latest version, 14.3. I did the old development on a virtual BigSur MacOS installed on Proxmox. B4iBuildServer 8.1 is linked to this version. I recently renewed my license and downloaded version 8.3. I use a local builder with an enterprise B4i license. Hi have been struggling with Adhoc sharing of my application for days now.
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